[mercury-users] Mercury Coding Challenge - Battleships
Fergus Henderson
fjh at cs.mu.OZ.AU
Sun Jan 31 10:04:03 AEDT 1999
On 30-Jan-1999, Ralph Becket <rwab1 at cam.sri.com> wrote:
> Peter Ross wrote on 18 Jan:
> >
> > The challenge consists of implementing a server and players for the game
> > battleships. For more information download battleships.tar.gz from
> > http://www.cs.mu.oz.au/research/mercury/download/files/battleships/
>
> I've been having a go at this and got to the point where using random
> numbers would be fun for the robot player. However, the modes for the
> random module and the modes for the player/1 typeclass predicates mean
> they can't be used together. Player state is handled by threading
> (T::in, T::out) <= player(T) pairs throughout the player/1 interface.
> The random module predicates, on the other hand, are threaded with
> (random__supply::mdi, random__supply::muo) arguments. Now I can't see
> a way of making a random__supply object part of a player/1 instance
> and satisfy the mode requirements of both the random module and the
> player/1 interface. Tricky.
You can do this using copy/1 to make a new unique copy of the random__supply.
Not the most elegant solution, perhaps, but it should work.
--
Fergus Henderson <fjh at cs.mu.oz.au> | "Binaries may die
WWW: <http://www.cs.mu.oz.au/~fjh> | but source code lives forever"
PGP: finger fjh at 128.250.37.3 | -- leaked Microsoft memo.
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