[m-dev.] Article about memory fragmentation
paul at bone.id.au
Mon Oct 10 10:40:13 AEDT 2016
On Sat, Oct 08, 2016 at 10:32:33PM +1100, Paul Bone wrote:
> I investigated an issue with memory fragmentation in BDW GC and Mercury and
> it proved to be quite interesting, so I wrote it up as a blog post.
I received some feedback via twitter regarding the Memory Pool System (MPS),
another GC for uncooperative environments.
IIRC we've tried this in the past and found that it didn't perform as well
as BDWGC. But I wasn't involved with Mercury at the time and things may
have changed. @glaebhoerl provided this link
https://gitlab.com/embeddable-common-lisp/ecl/issues/126 suggesting that it
might be worth a look as ti may perform better. I know very little about
MPS so there's not much I can say about this. But I said I'd pass the
information on to the other Mercury devs.
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