[m-dev.] For review: bitmap module.
Ralph Becket
rbeck at microsoft.com
Fri Feb 2 04:55:02 AEDT 2001
I've been thinking of adding this for a while and Fergus' suggestion
for the hashtable has motivated me to do it.
Ralph
Estimated hours taken: 2.5
Added a new bitmap type that efficiently stores a bitmap indexed
from 0 .. N-1 where N is the size of the bitmap. Each bit can be
examined, set, cleared or flipped and the bitmap can be resized.
library/bitmap.m:
Added.
I give you... the source:
%
----------------------------------------------------------------------------
%
% bitmap.m
% Ralph Becket <rbeck at microsoft.com>
% Thu Feb 1 14:38:31 GMT 2001
% vim: ts=4 sw=4 et tw=0 wm=0 ff=unix ft=mercury
%
% Efficient bitmap implementation.
%
%
----------------------------------------------------------------------------
%
:- module bitmap.
:- interface.
:- import_module array, int, bool.
:- type bitmap.
:- mode bitmap_ui == array_ui.
:- mode bitmap_di == array_di.
:- mode bitmap_uo == array_uo.
% new(N, B) creates a bitmap of size N (indexed 0 .. N-1)
% setting each bit if B = yes and clearing each bit if B = no.
% An exception is thrown if N is negative.
%
:- func new(int, bool) = bitmap.
:- mode new(in, in) = bitmap_uo is det.
% Returns the number of bits in a bitmap.
%
:- func num_bits(bitmap) = int.
:- mode num_bits(bitmap_ui) = out is det.
:- mode num_bits(in) = out is det.
% set(BM, I), clear(BM, I) and flip(BM, I) set, clear and flip
% bit I in BM respectively.
%
:- func set(bitmap, int) = bitmap.
:- mode set(bitmap_di, in) = bitmap_uo is det.
:- func clear(bitmap, int) = bitmap.
:- mode clear(bitmap_di, in) = bitmap_uo is det.
:- func flip(bitmap, int) = bitmap.
:- mode flip(bitmap_di, in) = bitmap_uo is det.
% is_set(BM, I) and is_clear(BM, I) succeed iff bit I in BM
% is set or clear respectively.
%
:- pred is_set(bitmap, int).
:- mode is_set(bitmap_ui, in) is semidet.
:- mode is_set(in, in) is semidet.
:- pred is_clear(bitmap, int).
:- mode is_clear(bitmap_ui, in) is semidet.
:- mode is_clear(in, in) is semidet.
% resize(BM, N, B) resizes bitmap BM to have N bits; if N is
% smaller than the current number of bits in BM then the excess
% are discarded. If N is larger than the current number of bits
% in BM then the new bits are set if B = yes and cleared if
% B = no.
%
:- func resize(bitmap, int, bool) = bitmap.
:- mode resize(bitmap_di, in, in) = bitmap_uo is det.
%
----------------------------------------------------------------------------
%
%
----------------------------------------------------------------------------
%
:- implementation.
:- import_module exception.
% A bitmap is represented as an array of ints where each int stores
% int__bits_per_int bits. The first element of the array (index 0)
% is used to hold the number of bits in the bitmap. This avoids
% having to create a new bitmap cell on each update.
%
% NOTE: is it worth declaring constants `size_index' and `data_offet'?
:- type bitmap == array(int).
%
----------------------------------------------------------------------------
%
new(N, B) = BM :-
( if N < 0 then
throw("bitmap__new: negative size")
else
X = initializer(B),
BM = (array__init(num_ints_required(N), X) ^ elem(0) := N)
).
%
----------------------------------------------------------------------------
%
resize(BM0, N, B) = BM :-
X = initializer(B),
NumInts = num_ints_required(N),
BM1 = array__resize(BM0, NumInts, X),
% Now we need to ensure that bits N, N+1, N+2, ... up to
% the word boundary are set or cleared as necessary.
%
% If X = 1 << K then -X = \(X - 1) under 2s complement.
% That is, -X gives us all the bits from K up to the top
% of the word.
%
% XXX I am assuming 2s complement arithmetic!
%
% For example, in the following assume int__bits_per_int = 8
% and we have M = 6. Then...
%
% Offset = 00100000
% Bits = -00100000 /\ X = 11100000 /\ X
% Mask = \-00100000 = 00011111
%
int__min(num_bits(BM0), N, M),
Offset = int_offset(M),
Bits = -bitmask(M) /\ X, % Bits we need to fill in.
Mask = \(-bitmask(M)), % Mask to preserve the other bits.
BM = ((BM1
^ elem(Offset) := (BM1 ^ elem(Offset) /\ Mask) \/ Bits)
^ elem(0) := N).
%
----------------------------------------------------------------------------
%
:- func initializer(bool) = int.
initializer(no) = 0.
initializer(yes) = \(0).
%
----------------------------------------------------------------------------
%
:- func num_ints_required(int) = int.
num_ints_required(N) = 1 + ((N + int__bits_per_int - 1) //
int__bits_per_int).
%
----------------------------------------------------------------------------
%
:- func bitmask(int) = int.
% NOTE: it would be nicer to use /\ with a bitmask here rather
% than rem. Do modern back-ends do the decent thing here if
% int__bits_per_int is the expected power of two?
%
bitmask(I) = 1 `unchecked_left_shift` (I `rem` int__bits_per_int).
%
----------------------------------------------------------------------------
%
:- pred in_range(bitmap, int).
:- mode in_range(bitmap_ui, in) is semidet.
:- mode in_range(in, in) is semidet.
in_range(BM, I) :- 0 =< I, I < num_bits(BM).
%
----------------------------------------------------------------------------
%
:- func int_offset(int) = int.
int_offset(I) = 1 + (I // int__bits_per_int).
%
----------------------------------------------------------------------------
%
num_bits(BM) = BM ^ elem(0).
%
----------------------------------------------------------------------------
%
set(BM, I) =
BM ^ elem(int_offset(I)) := BM ^ elem(int_offset(I)) \/ bitmask(I)
:-
( if in_range(BM, I) then true else throw("bitmap__set: out of range")
).
clear(BM, I) =
BM ^ elem(int_offset(I)) := BM ^ elem(int_offset(I)) /\ (\ bitmask(I))
:-
( if in_range(BM, I) then true else throw("bitmap__clear: out of range")
).
flip(BM, I) =
BM ^ elem(int_offset(I)) := BM ^ elem(int_offset(I)) `xor` bitmask(I)
:-
( if in_range(BM, I) then true else throw("bitmap__flip: out of range")
).
%
----------------------------------------------------------------------------
%
is_set(BM, I) :-
( if in_range(BM, I)
then BM ^ elem(int_offset(I)) /\ bitmask(I) \= 0
else throw("bitmap__is_set: out of range")
).
is_clear(BM, I) :-
( if in_range(BM, I)
then BM ^ elem(int_offset(I)) /\ bitmask(I) \= 0
else throw("bitmap__is_clear: out of range")
).
%
----------------------------------------------------------------------------
%
%
----------------------------------------------------------------------------
%
--
Ralph Becket | MSR Cambridge | rbeck at microsoft.com
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